Nothing big here, but a guy on polycount was looking for a way to instance a material in UDK and adjust the TexCoord's U and V scaling independently. I never really thought about doing that so I had some fun for a few minutes figuring it out. I came up with a really easy solution, actually:
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UV Tiling Using Params for Material Instances |
Just figured I would throw this up there in case anybody else was curious about doing something like this.
Thanks for posting this! Very helpful little setup. Gonna use it to have different wave scales on instanced fluid materials.
ReplyDeletethank u :)very helpfull
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