UV tiling Using Params for Material Instances in UDK
Nothing big here, but a guy on polycount was looking for a way to instance a material in UDK and adjust the TexCoord's U and V scaling independently. I never really thought about doing that so I had some fun for a few minutes figuring it out. I came up with a really easy solution, actually:
UV Tiling Using Params for Material Instances
Just figured I would throw this up there in case anybody else was curious about doing something like this.