Tuesday, June 19, 2012

UV tiling Using Params for Material Instances in UDK

Nothing big here, but a guy on polycount was looking for a way to instance a material in UDK and adjust the TexCoord's U and V scaling independently.  I never really thought about doing that so I had some fun for a few minutes figuring it out.  I came up with a really easy solution, actually:

UV Tiling Using Params for Material Instances

Just figured I would throw this up there in case anybody else was curious about doing something like this.

2 comments:

  1. Thanks for posting this! Very helpful little setup. Gonna use it to have different wave scales on instanced fluid materials.

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