Tuesday, November 27, 2012

dDo beta test

soo....dDo beta is out in the wild!!!

I had to grab it and play with it right away.

I'm very impressed so far.

Here is a quick test that I did:

Coincidentally, this is the first prop I made while learning how to use nDo as well.

Basically, I input my low poly model (has to be .obj format) and an AO and Normal map.  Then, chose my presets, then dDo did its thing.  All I needed to do afterwards was tweak some of the grunge details with sliders.  This whole process only took me about 10 minutes.

I'll definitely be purchasing the freelancer license for this.

Monday, November 19, 2012

Another Unity Terrain - Lewis and Clark game


I've been working on several different projects lately.  This is one of them.

I'm helping out on an another indie game.  This one is called Meriwether..its a game that follows the path of Lewis and Clark on their journey to the Pacific Ocean.

There is a lot of ground to cover (literally) so I'm working on some terrains for this.
I was not responsible for any of the assets in these images.  The trees/grass/etc.. were packages purchased from the asset store.  I sculpted the shape of the terrain, painted splat maps for textures, and placed trees and vegetation   I also made a few of the terrain textures and modified some provided ones so the colors matched better.

All images are screengrabs from Unity.  This is an on-going project, so these images are not final.

(Ooops, left the little viewcube in there :P)