Showing off something that I'm doing with my current environment WIP.
When I started this environment, I was thinking a lot about tessellation and displacement...how its starting to be used more commonly in UDK, and how I think its likely that well see more of this in the next generation of games. Early into the environment I picked myself up a DX11 card and started toying around with the new features.
Ive seen displacement mostly used to add blobby details to rocks and things like that, so I wanted to try something a little different. I had the idea in the back of my head from the beginning of the environment...I thought it would be pretty cool to create Icicles with displacement and be able to paint them wherever I wanted with vertex colors.
Here is what I came up with:
Displaced Icicles painted on a chain |
Icicle Displacement Material in UDK |
I had a lot of fun setting this up. I haven't seen any other examples of displacement being used to paint details onto objects yet.....so maybe this will be of use to somebody who has a similar idea..or just wants to improve upon the idea. I'm looking forward to seeing what kinds of things other people do with it.
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