Saturday, February 23, 2013

"From Beneath" Android game environments

I figured I'd throw up some images from a project I've been working on in my spare time for quite a while.

I've been working on some environments for a 3rd person shooter/horror style Indie mobile game.  Currently we are only focused on working with Android devices.

Ive been having a lot of fun with this, since its so easy to make builds and send them to a device to test your work in.  I've never really done mobile work like this before...so its been a fun learning experience.  I've had to really get to grips on the best ways to make a level look really nice while having as small of a performance footprint as possible.  Most of my environment work is required to be under 20 draw calls, so taking advantage of occlusion, static batching, and texture atlases has been key.


Below are a few screenshots taken from a few levels of the game.