This is a recently completed gun model that I did for a freelance gig.
This was a unique experience, as the point wasn't to make a pretty game res gun, but to create every component with the intent to show how to dissemble and reassemble the weapon as well as demonstrate how the pieces interact during operation.
I only made a partial high-poly model to bake from. I added many of the normal details with nDo2. Textures were made completely in dDo. Images shown are renders from Unity3d.
Webplayer of fully assembled Uzi