This is another prop for the SciFi Indie game that I've been providing some props for. All renders are from UDK with the exception of the wireframe, which is displayed in the Maya viewport, and the textures from Photoshop. The prop was based off of a provided concept.
With this prop, I decided to try out nDo2. I know I'm a little late to the game, as its been out for quite a while..but I had to see what the fuss was about.
The image below shows my normal map before and after nDo2 treatment.