While the 2.5D workflow that is commonly used for tiling textures in ZBrush is nice, it tends to be a destructive workflow. Once SubTools are dropped to canvas, there is really no going back. This method makes it possible to remain non destructive, so it would be easier to modify and rework the sculpt later. That being said, this probably works better for sculpts that have fewer, larger subtools, since it takes longer to hand place SubTools, and performance can be more of an issue than with the 2.5D method.
Wednesday, June 18, 2014
Tiled Sculpts in ZBrush Using Offset SubTools
While the 2.5D workflow that is commonly used for tiling textures in ZBrush is nice, it tends to be a destructive workflow. Once SubTools are dropped to canvas, there is really no going back. This method makes it possible to remain non destructive, so it would be easier to modify and rework the sculpt later. That being said, this probably works better for sculpts that have fewer, larger subtools, since it takes longer to hand place SubTools, and performance can be more of an issue than with the 2.5D method.
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Very nice post! I just stumbled across your blog! Ill be following ya!
ReplyDeletehandy technique, usually I go back and forth between ZBrush and Maya for creating tiling textures, but I think once I get the hand of ZBrush properly this will probably end up being faster.
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