Heyooo.
Been a little while since my last update here. I've been pretty busy...but I have something new to post up now.
This is another prop for the SciFi Indie game that I've been providing some props for. All renders are from UDK with the exception of the wireframe, which is displayed in the Maya viewport, and the textures from Photoshop. The prop was based off of a provided concept.
With this prop, I decided to try out
nDo2. I know I'm a little late to the game, as its been out for quite a while..but I had to see what the fuss was about.
The image below shows my normal map before and after nDo2 treatment.
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I made a basic high poly model and baked that..then used NDo2 for all of the other details.
After figuring out how the tool works, I'm pretty certain that nDo2 is going to be a regular part of my workflow now. Sculpting details in this is definitely faster than modeling/baking a bunch of smaller details, and from the little I've seen so far....you get some really good results with photo-based normal generation. I'm looking forward to using this more in my future projects and seeing what kind of results I can get.
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